Play can be generative and collaborative but also provocative and disruptive, transgressing established ways of knowing, doing and thinking to open up new possibilities. Although there is emerging recognition of the capacity of play in learning and teaching in higher education contexts, scholars have noted that play-based methods remain underutilized and devalued in university settings. This paper presents a pedagogic methodology in which play is adopted in a studio-based postgraduate program to challenge conventional and standardized approaches in animation, games and interactivity and expand student’s creative practice in novel ways. Through a critical reflection on the aims, practice and impact of these playful methods, we highlight the importance of play in fostering community, experimentation and collaboration in creative practice research within higher education contexts.
Advanced Play Design: Play as a Methodology for Creative Practice Research
Dr Matthew Riley, RMIT University; Uyen Nguyen, RMIT University
2025 Conference
