This paper elaborates ‘craft’ from dimensions of practicality, cognition and ontology in the contemporary context based on a literature review. With reference to the existing immersive museum exhibitions of contemporary crafts worldwide, it discusses the main challenges concerning immersive exhibition innovation. The paper also indicates the potential of immersive technologies in visitors’ digital engagement in contemporary crafts exhibitions, investigates how immersive technologies may enhance visitors’ digital experience and identifies suitable solutions for meeting visitors’ expectations in the exhibition of contemporary crafts. This paper documents an analysis of research into the relationship between immersive exhibition creation and visitors’ digital experience and explores how approaches to improving visitors’ digital experience in immersive exhibition scenarios might be borne out from the dimensions of practicality, cognition and ontology
Immersive Technologies for Improving Visitors’ Digital Experience in Contemporary Crafts Exhibitions
Rui Zhang, Fanke Peng, Ian Gwilt (UniSA Creative, University of South Australia)
2022 Conference