My research examines the intersection of pop-culture fandom (particularly as it relates to various forms of speculative fiction) and contemporary art practice. While the term ‘fan’ may have once been understood to refer to a passive consumer of popular media, contemporary fans of the horror, science-fiction and fantasy genres are increasingly involved in the creation and development of shared fictional universes. By engaging in activities such as cosplay, replica prop-building, game design and the writing of fan fiction, devoted fans re-experience, commemorate and extend on the various imaginary worlds they inhabit. Generally such activities are undertaken for personal satisfaction and to communicate to a small audience of like-minded people at conventions or through on-line communities. What then are the ramifications of using the tropes and strategies of fandom within an art practice that communicates to audiences who may not share the same rabid enthusiasm for the source material? Similarly, can an established pop-culture franchise act as a valid starting point for creating what are ostensibly ‘original’ works of contemporary visual art? This paper considers ways that the sensibilities and motivations of the devoted fan might mesh with the poetic, communicative and critical function of visual art practice.